12/14/2022 0 Comments Super smash flash 2 beta pichu![]() This plan was ultimately discarded in favor of making a fresh, new start to reboot the series. When McLeodGaming first started development on Super Smash Flash 2 in 2007, the game was planned to be a sequel to the original Super Smash Flash, with the incremental aesthetic and gameplay improvements. The success of Super Smash Flash soon led to high demand for a sequel. The game was completed within roughly half a year's time without any outside coding assistance, and was released Augon Newgrounds, a website known for its user-made Flash content. As Cleod9's first big flash project, the game was considered 'a great success for its time'. ![]() #Super smash flash 2 beta pichu seriesMelee as that was the current title in the official series at the time. fan game - then early called a 'flash Smash engine' by Cleod9 - where small updates began incorporating new content, be new playable characters, stages or items It was based on Super Smash Bros. Originally, the game was a combat-oriented platform game with a Sonic the Hedgehog fan-character called 'Blade' (whom would remain a playable character even in the final product) and the focus was to get through a large level with suspended platforms taking out flying robotic bees called Buzzers (enemies from the Sega Genesis game, Sonic the Hedgehog 2) The game was eventually reworked into a Super Smash Bros.
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